- QUILL -
A hunter that stumbled across Kamura Village one day. Claiming he had no place else to stay or reason to leave, he decided to help fight against Rampage in return for a roof over his head (even though the Kamura villagers were willing to house him regardless of his offer.) To this day no one from the village or the outpost knows of his origins or why he stays to fight, but his efficiency in a hunt lands him a lot of jobs and no one questions his presence or refuses his offers to help. He has the combat experience and instincts of someone who had seemingly trained to fight for most of his life. No one really knows why he hunts as frequently and visciously as he does.
- Behaviour -
He's proficient with a switch axe but lacks willingness to communicate past necessary callouts in hunts. Because of his quiet nature and aversion to small talk, other hunters that party with him are often tense around him and mingle amongst each other, away from him. Although he can be intimidating, he rarely openly expresses his grievances with other people if he has any, and cannot bring himself to openly berate or criticise others unless he's at his absolute limit. He gets along well with people he considers friends, and mostly attempts to be polite to strangers.
- Relationships -
(WIP)
- Extras -
- It seems he cannot see out of his right eye and has poor depth perception.
- He enjoys cooking for other people, and drawing alone in his quarters. He spends a majority of his spare time by himself and is awake during late hours of the night often.
- He doesn't routinely work out and relies on the hunts he does to keep in shape. His diet is also inconsistent and he falls ill often because of this.
- Concept art and sheets -